GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan development on the desktop. It provides a simple API for creating
windows, contexts and surfaces, receiving input and events.
GLFW is written in C and supports Windows, macOS, Wayland and X11.
This is a smaller feature release, as a basis for future work.
It adds runtime platform selection, better support for Wayland, both Wayland
and X11 enabled by default, more standard cursor shapes, custom heap allocator
support, per-window mouse input passthrough, window title query, a conforming
Null platform available everywhere, window hints for initial position, new
(harmless) errors informing about missing features, several platform-specific
hints, a new native-access function, a hint for selecting ANGLE backend, various
other minor features and fixes for issue on all supported platforms.
GLFW 3.4 uses the Visual Studio 2013 subset of C99 and will not compile with
Visual Studio 2012 or earlier.
This is a bug fix release. It adds fixes for issues on all supported platforms.
Binaries for Visual C++ 2010 and 2012 are no longer included. These versions
are no longer supported by Microsoft and should not be used. This release of
GLFW can still be compiled with them if necessary, but future releases will drop
this support.
Binaries for the original MinGW distribution are no longer included. MinGW
appears to no longer be maintained and should not be used. The much more
capable MinGW-w64 project should be used instead. This release of GLFW can
still be compiled with the original MinGW if necessary, but future releases will
drop this support.
This is primarily a bug fix release for all supported platforms but it also adds
libdecor support for
Wayland. This provides better window decorations in some desktop environments,
notably GNOME.
With this release GLFW should be fully usable on Wayland, although there are
still some issues left to resolve.