By using the native API, you assert that you know what you're doing and how to fix problems caused by using it. If you don't, you shouldn't be using it.
Before the inclusion of glfw3native.h, you must define exactly one window API macro and exactly one context API macro. Failure to do this will cause a compile-time error.
The available window API macros are:
GLFW_EXPOSE_NATIVE_WIN32
GLFW_EXPOSE_NATIVE_COCOA
GLFW_EXPOSE_NATIVE_X11
The available context API macros are:
GLFW_EXPOSE_NATIVE_WGL
GLFW_EXPOSE_NATIVE_NSGL
GLFW_EXPOSE_NATIVE_GLX
GLFW_EXPOSE_NATIVE_EGL
These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined.
◆ glfwGetCocoaWindow()
- Returns
- The
NSWindow
of the specified window.
◆ glfwGetEGLContext()
EGLContext glfwGetEGLContext |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The
EGLContext
of the specified window.
◆ glfwGetEGLDisplay()
EGLDisplay glfwGetEGLDisplay |
( |
void |
| ) |
|
- Returns
- The
EGLDisplay
used by GLFW.
◆ glfwGetEGLSurface()
EGLSurface glfwGetEGLSurface |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The
EGLSurface
of the specified window.
◆ glfwGetGLXContext()
GLXContext glfwGetGLXContext |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The
GLXContext
of the specified window.
◆ glfwGetNSGLContext()
- Returns
- The
NSOpenGLContext
of the specified window.
◆ glfwGetWGLContext()
- Returns
- The
HGLRC
of the specified window.
◆ glfwGetWin32Window()
- Returns
- The
HWND
of the specified window.
◆ glfwGetX11Display()
Display* glfwGetX11Display |
( |
void |
| ) |
|
- Returns
- The
Display
used by GLFW.
◆ glfwGetX11Window()
- Returns
- The
Window
of the specified window.