This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more task-oriented information, see the Window guide.
Typedefs | |
typedef struct GLFWwindow | GLFWwindow |
Opaque window object. More... | |
typedef void(* | GLFWwindowposfun) (GLFWwindow *, int, int) |
The function signature for window position callbacks. More... | |
typedef void(* | GLFWwindowsizefun) (GLFWwindow *, int, int) |
The function signature for window resize callbacks. More... | |
typedef void(* | GLFWwindowclosefun) (GLFWwindow *) |
The function signature for window close callbacks. More... | |
typedef void(* | GLFWwindowrefreshfun) (GLFWwindow *) |
The function signature for window content refresh callbacks. More... | |
typedef void(* | GLFWwindowfocusfun) (GLFWwindow *, int) |
The function signature for window focus/defocus callbacks. More... | |
typedef void(* | GLFWwindowiconifyfun) (GLFWwindow *, int) |
The function signature for window iconify/restore callbacks. More... | |
typedef void(* | GLFWframebuffersizefun) (GLFWwindow *, int, int) |
The function signature for framebuffer resize callbacks. More... | |
Functions | |
void | glfwDefaultWindowHints (void) |
Resets all window hints to their default values. More... | |
void | glfwWindowHint (int hint, int value) |
Sets the specified window hint to the desired value. More... | |
GLFWwindow * | glfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share) |
Creates a window and its associated context. More... | |
void | glfwDestroyWindow (GLFWwindow *window) |
Destroys the specified window and its context. More... | |
int | glfwWindowShouldClose (GLFWwindow *window) |
Checks the close flag of the specified window. More... | |
void | glfwSetWindowShouldClose (GLFWwindow *window, int value) |
Sets the close flag of the specified window. More... | |
void | glfwSetWindowTitle (GLFWwindow *window, const char *title) |
Sets the title of the specified window. More... | |
void | glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images) |
Sets the icon for the specified window. More... | |
void | glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos) |
Retrieves the position of the client area of the specified window. More... | |
void | glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos) |
Sets the position of the client area of the specified window. More... | |
void | glfwGetWindowSize (GLFWwindow *window, int *width, int *height) |
Retrieves the size of the client area of the specified window. More... | |
void | glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight) |
Sets the size limits of the specified window. More... | |
void | glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom) |
Sets the aspect ratio of the specified window. More... | |
void | glfwSetWindowSize (GLFWwindow *window, int width, int height) |
Sets the size of the client area of the specified window. More... | |
void | glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height) |
Retrieves the size of the framebuffer of the specified window. More... | |
void | glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom) |
Retrieves the size of the frame of the window. More... | |
void | glfwIconifyWindow (GLFWwindow *window) |
Iconifies the specified window. More... | |
void | glfwRestoreWindow (GLFWwindow *window) |
Restores the specified window. More... | |
void | glfwMaximizeWindow (GLFWwindow *window) |
Maximizes the specified window. More... | |
void | glfwShowWindow (GLFWwindow *window) |
Makes the specified window visible. More... | |
void | glfwHideWindow (GLFWwindow *window) |
Hides the specified window. More... | |
void | glfwFocusWindow (GLFWwindow *window) |
Brings the specified window to front and sets input focus. More... | |
GLFWmonitor * | glfwGetWindowMonitor (GLFWwindow *window) |
Returns the monitor that the window uses for full screen mode. More... | |
void | glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate) |
Sets the mode, monitor, video mode and placement of a window. More... | |
int | glfwGetWindowAttrib (GLFWwindow *window, int attrib) |
Returns an attribute of the specified window. More... | |
void | glfwSetWindowUserPointer (GLFWwindow *window, void *pointer) |
Sets the user pointer of the specified window. More... | |
void * | glfwGetWindowUserPointer (GLFWwindow *window) |
Returns the user pointer of the specified window. More... | |
GLFWwindowposfun | glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun cbfun) |
Sets the position callback for the specified window. More... | |
GLFWwindowsizefun | glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun cbfun) |
Sets the size callback for the specified window. More... | |
GLFWwindowclosefun | glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun cbfun) |
Sets the close callback for the specified window. More... | |
GLFWwindowrefreshfun | glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun cbfun) |
Sets the refresh callback for the specified window. More... | |
GLFWwindowfocusfun | glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun cbfun) |
Sets the focus callback for the specified window. More... | |
GLFWwindowiconifyfun | glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun cbfun) |
Sets the iconify callback for the specified window. More... | |
GLFWframebuffersizefun | glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun cbfun) |
Sets the framebuffer resize callback for the specified window. More... | |
void | glfwPollEvents (void) |
Processes all pending events. More... | |
void | glfwWaitEvents (void) |
Waits until events are queued and processes them. More... | |
void | glfwWaitEventsTimeout (double timeout) |
Waits with timeout until events are queued and processes them. More... | |
void | glfwPostEmptyEvent (void) |
Posts an empty event to the event queue. More... | |
void | glfwSwapBuffers (GLFWwindow *window) |
Swaps the front and back buffers of the specified window. More... | |
typedef void(* GLFWframebuffersizefun) (GLFWwindow *, int, int) |
This is the function signature for framebuffer resize callback functions.
[in] | window | The window whose framebuffer was resized. |
[in] | width | The new width, in pixels, of the framebuffer. |
[in] | height | The new height, in pixels, of the framebuffer. |
typedef struct GLFWwindow GLFWwindow |
typedef void(* GLFWwindowclosefun) (GLFWwindow *) |
This is the function signature for window close callback functions.
[in] | window | The window that the user attempted to close. |
typedef void(* GLFWwindowfocusfun) (GLFWwindow *, int) |
This is the function signature for window focus callback functions.
[in] | window | The window that gained or lost input focus. |
[in] | focused | GLFW_TRUE if the window was given input focus, or GLFW_FALSE if it lost it. |
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *, int) |
This is the function signature for window iconify/restore callback functions.
[in] | window | The window that was iconified or restored. |
[in] | iconified | GLFW_TRUE if the window was iconified, or GLFW_FALSE if it was restored. |
typedef void(* GLFWwindowposfun) (GLFWwindow *, int, int) |
This is the function signature for window position callback functions.
[in] | window | The window that was moved. |
[in] | xpos | The new x-coordinate, in screen coordinates, of the upper-left corner of the client area of the window. |
[in] | ypos | The new y-coordinate, in screen coordinates, of the upper-left corner of the client area of the window. |
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *) |
This is the function signature for window refresh callback functions.
[in] | window | The window whose content needs to be refreshed. |
typedef void(* GLFWwindowsizefun) (GLFWwindow *, int, int) |
This is the function signature for window size callback functions.
[in] | window | The window that was resized. |
[in] | width | The new width, in screen coordinates, of the window. |
[in] | height | The new height, in screen coordinates, of the window. |
GLFWwindow* glfwCreateWindow | ( | int | width, |
int | height, | ||
const char * | title, | ||
GLFWmonitor * | monitor, | ||
GLFWwindow * | share | ||
) |
This function creates a window and its associated OpenGL or OpenGL ES context. Most of the options controlling how the window and its context should be created are specified with window hints.
Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current. For information about the share
parameter, see Context object sharing.
The created window, framebuffer and context may differ from what you requested, as not all parameters and hints are hard constraints. This includes the size of the window, especially for full screen windows. To query the actual attributes of the created window, framebuffer and context, see glfwGetWindowAttrib, glfwGetWindowSize and glfwGetFramebufferSize.
To create a full screen window, you need to specify the monitor the window will cover. If no monitor is specified, the window will be windowed mode. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to query connected monitors, see Retrieving monitors.
For full screen windows, the specified size becomes the resolution of the window's desired video mode. As long as a full screen window is not iconified, the supported video mode most closely matching the desired video mode is set for the specified monitor. For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows.
Once you have created the window, you can switch it between windowed and full screen mode with glfwSetWindowMonitor. If the window has an OpenGL or OpenGL ES context, it will be unaffected.
By default, newly created windows use the placement recommended by the window system. To create the window at a specific position, make it initially invisible using the GLFW_VISIBLE window hint, set its position and then show it.
As long as at least one full screen window is not iconified, the screensaver is prohibited from starting.
Window systems put limits on window sizes. Very large or very small window dimensions may be overridden by the window system on creation. Check the actual size after creation.
The swap interval is not set during window creation and the initial value may vary depending on driver settings and defaults.
[in] | width | The desired width, in screen coordinates, of the window. This must be greater than zero. |
[in] | height | The desired height, in screen coordinates, of the window. This must be greater than zero. |
[in] | title | The initial, UTF-8 encoded window title. |
[in] | monitor | The monitor to use for full screen mode, or NULL for windowed mode. |
[in] | share | The window whose context to share resources with, or NULL to not share resources. |
NULL
if an error occurred.GLFW_ICON,
it will be set as the initial icon for the window. If no such icon is present, the IDI_WINLOGO
icon will be used instead. To set a different icon, see glfwSetWindowIcon.NSHighResolutionCapable
key is enabled in the application bundle's Info.plist
. For more information, see High Resolution Guidelines for OS X in the Mac Developer Library. The GLFW test and example programs use a custom Info.plist
template for this, which can be found as CMake/MacOSXBundleInfo.plist.in
in the source tree.glfwOpenWindow
. void glfwDefaultWindowHints | ( | void | ) |
This function resets all window hints to their default values.
void glfwDestroyWindow | ( | GLFWwindow * | window | ) |
This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.
If the context of the specified window is current on the main thread, it is detached before being destroyed.
[in] | window | The window to destroy. |
glfwCloseWindow
. void glfwFocusWindow | ( | GLFWwindow * | window | ) |
This function brings the specified window to front and sets input focus. The window should already be visible and not iconified.
By default, both windowed and full screen mode windows are focused when initially created. Set the GLFW_FOCUSED to disable this behavior.
Do not use this function to steal focus from other applications unless you are certain that is what the user wants. Focus stealing can be extremely disruptive.
[in] | window | The window to give input focus. |
void glfwGetFramebufferSize | ( | GLFWwindow * | window, |
int * | width, | ||
int * | height | ||
) |
This function retrieves the size, in pixels, of the framebuffer of the specified window. If you wish to retrieve the size of the window in screen coordinates, see glfwGetWindowSize.
Any or all of the size arguments may be NULL
. If an error occurs, all non-NULL
size arguments will be set to zero.
[in] | window | The window whose framebuffer to query. |
[out] | width | Where to store the width, in pixels, of the framebuffer, or NULL . |
[out] | height | Where to store the height, in pixels, of the framebuffer, or NULL . |
int glfwGetWindowAttrib | ( | GLFWwindow * | window, |
int | attrib | ||
) |
This function returns the value of an attribute of the specified window or its OpenGL or OpenGL ES context.
[in] | window | The window to query. |
[in] | attrib | The window attribute whose value to return. |
glfwGetWindowParam
and glfwGetGLVersion
. void glfwGetWindowFrameSize | ( | GLFWwindow * | window, |
int * | left, | ||
int * | top, | ||
int * | right, | ||
int * | bottom | ||
) |
This function retrieves the size, in screen coordinates, of each edge of the frame of the specified window. This size includes the title bar, if the window has one. The size of the frame may vary depending on the window-related hints used to create it.
Because this function retrieves the size of each window frame edge and not the offset along a particular coordinate axis, the retrieved values will always be zero or positive.
Any or all of the size arguments may be NULL
. If an error occurs, all non-NULL
size arguments will be set to zero.
[in] | window | The window whose frame size to query. |
[out] | left | Where to store the size, in screen coordinates, of the left edge of the window frame, or NULL . |
[out] | top | Where to store the size, in screen coordinates, of the top edge of the window frame, or NULL . |
[out] | right | Where to store the size, in screen coordinates, of the right edge of the window frame, or NULL . |
[out] | bottom | Where to store the size, in screen coordinates, of the bottom edge of the window frame, or NULL . |
GLFWmonitor* glfwGetWindowMonitor | ( | GLFWwindow * | window | ) |
This function returns the handle of the monitor that the specified window is in full screen on.
[in] | window | The window to query. |
NULL
if the window is in windowed mode or an error occurred.void glfwGetWindowPos | ( | GLFWwindow * | window, |
int * | xpos, | ||
int * | ypos | ||
) |
This function retrieves the position, in screen coordinates, of the upper-left corner of the client area of the specified window.
Any or all of the position arguments may be NULL
. If an error occurs, all non-NULL
position arguments will be set to zero.
[in] | window | The window to query. |
[out] | xpos | Where to store the x-coordinate of the upper-left corner of the client area, or NULL . |
[out] | ypos | Where to store the y-coordinate of the upper-left corner of the client area, or NULL . |
void glfwGetWindowSize | ( | GLFWwindow * | window, |
int * | width, | ||
int * | height | ||
) |
This function retrieves the size, in screen coordinates, of the client area of the specified window. If you wish to retrieve the size of the framebuffer of the window in pixels, see glfwGetFramebufferSize.
Any or all of the size arguments may be NULL
. If an error occurs, all non-NULL
size arguments will be set to zero.
[in] | window | The window whose size to retrieve. |
[out] | width | Where to store the width, in screen coordinates, of the client area, or NULL . |
[out] | height | Where to store the height, in screen coordinates, of the client area, or NULL . |
void* glfwGetWindowUserPointer | ( | GLFWwindow * | window | ) |
This function returns the current value of the user-defined pointer of the specified window. The initial value is NULL
.
[in] | window | The window whose pointer to return. |
void glfwHideWindow | ( | GLFWwindow * | window | ) |
This function hides the specified window if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.
[in] | window | The window to hide. |
void glfwIconifyWindow | ( | GLFWwindow * | window | ) |
This function iconifies (minimizes) the specified window if it was previously restored. If the window is already iconified, this function does nothing.
If the specified window is a full screen window, the original monitor resolution is restored until the window is restored.
[in] | window | The window to iconify. |
void glfwMaximizeWindow | ( | GLFWwindow * | window | ) |
This function maximizes the specified window if it was previously not maximized. If the window is already maximized, this function does nothing.
If the specified window is a full screen window, this function does nothing.
[in] | window | The window to maximize. |
void glfwPollEvents | ( | void | ) |
This function processes only those events that are already in the event queue and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.
On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.
On some platforms, certain events are sent directly to the application without going through the event queue, causing callbacks to be called outside of a call to one of the event processing functions.
Event processing is not required for joystick input to work.
void glfwPostEmptyEvent | ( | void | ) |
This function posts an empty event from the current thread to the event queue, causing glfwWaitEvents or glfwWaitEventsTimeout to return.
If no windows exist, this function returns immediately. For synchronization of threads in applications that do not create windows, use your threading library of choice.
void glfwRestoreWindow | ( | GLFWwindow * | window | ) |
This function restores the specified window if it was previously iconified (minimized) or maximized. If the window is already restored, this function does nothing.
If the specified window is a full screen window, the resolution chosen for the window is restored on the selected monitor.
[in] | window | The window to restore. |
GLFWframebuffersizefun glfwSetFramebufferSizeCallback | ( | GLFWwindow * | window, |
GLFWframebuffersizefun | cbfun | ||
) |
This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.
[in] | window | The window whose callback to set. |
[in] | cbfun | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.void glfwSetWindowAspectRatio | ( | GLFWwindow * | window, |
int | numer, | ||
int | denom | ||
) |
This function sets the required aspect ratio of the client area of the specified window. If the window is full screen, the aspect ratio only takes effect once it is made windowed. If the window is not resizable, this function does nothing.
The aspect ratio is specified as a numerator and a denominator and both values must be greater than zero. For example, the common 16:9 aspect ratio is specified as 16 and 9, respectively.
If the numerator and denominator is set to GLFW_DONT_CARE
then the aspect ratio limit is disabled.
The aspect ratio is applied immediately to a windowed mode window and may cause it to be resized.
[in] | window | The window to set limits for. |
[in] | numer | The numerator of the desired aspect ratio, or GLFW_DONT_CARE . |
[in] | denom | The denominator of the desired aspect ratio, or GLFW_DONT_CARE . |
GLFWwindowclosefun glfwSetWindowCloseCallback | ( | GLFWwindow * | window, |
GLFWwindowclosefun | cbfun | ||
) |
This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.
The close flag is set before this callback is called, but you can modify it at any time with glfwSetWindowShouldClose.
The close callback is not triggered by glfwDestroyWindow.
[in] | window | The window whose callback to set. |
[in] | cbfun | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.GLFWwindowfocusfun glfwSetWindowFocusCallback | ( | GLFWwindow * | window, |
GLFWwindowfocusfun | cbfun | ||
) |
This function sets the focus callback of the specified window, which is called when the window gains or loses input focus.
After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see glfwSetKeyCallback and glfwSetMouseButtonCallback.
[in] | window | The window whose callback to set. |
[in] | cbfun | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.void glfwSetWindowIcon | ( | GLFWwindow * | window, |
int | count, | ||
const GLFWimage * | images | ||
) |
This function sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.
The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.
[in] | window | The window whose icon to set. |
[in] | count | The number of images in the specified array, or zero to revert to the default window icon. |
[in] | images | The images to create the icon from. This is ignored if count is zero. |
GLFWwindowiconifyfun glfwSetWindowIconifyCallback | ( | GLFWwindow * | window, |
GLFWwindowiconifyfun | cbfun | ||
) |
This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.
[in] | window | The window whose callback to set. |
[in] | cbfun | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.void glfwSetWindowMonitor | ( | GLFWwindow * | window, |
GLFWmonitor * | monitor, | ||
int | xpos, | ||
int | ypos, | ||
int | width, | ||
int | height, | ||
int | refreshRate | ||
) |
This function sets the monitor that the window uses for full screen mode or, if the monitor is NULL
, makes it windowed mode.
When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. The window position is ignored when setting a monitor.
When the monitor is NULL
, the position, width and height are used to place the window client area. The refresh rate is ignored when no monitor is specified.
If you only wish to update the resolution of a full screen window or the size of a windowed mode window, see glfwSetWindowSize.
When a window transitions from full screen to windowed mode, this function restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc..
[in] | window | The window whose monitor, size or video mode to set. |
[in] | monitor | The desired monitor, or NULL to set windowed mode. |
[in] | xpos | The desired x-coordinate of the upper-left corner of the client area. |
[in] | ypos | The desired y-coordinate of the upper-left corner of the client area. |
[in] | width | The desired with, in screen coordinates, of the client area or video mode. |
[in] | height | The desired height, in screen coordinates, of the client area or video mode. |
[in] | refreshRate | The desired refresh rate, in Hz, of the video mode, or GLFW_DONT_CARE . |
void glfwSetWindowPos | ( | GLFWwindow * | window, |
int | xpos, | ||
int | ypos | ||
) |
This function sets the position, in screen coordinates, of the upper-left corner of the client area of the specified windowed mode window. If the window is a full screen window, this function does nothing.
Do not use this function to move an already visible window unless you have very good reasons for doing so, as it will confuse and annoy the user.
The window manager may put limits on what positions are allowed. GLFW cannot and should not override these limits.
[in] | window | The window to query. |
[in] | xpos | The x-coordinate of the upper-left corner of the client area. |
[in] | ypos | The y-coordinate of the upper-left corner of the client area. |
GLFWwindowposfun glfwSetWindowPosCallback | ( | GLFWwindow * | window, |
GLFWwindowposfun | cbfun | ||
) |
This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the screen position of the upper-left corner of the client area of the window.
[in] | window | The window whose callback to set. |
[in] | cbfun | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.GLFWwindowrefreshfun glfwSetWindowRefreshCallback | ( | GLFWwindow * | window, |
GLFWwindowrefreshfun | cbfun | ||
) |
This function sets the refresh callback of the specified window, which is called when the client area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.
On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.
[in] | window | The window whose callback to set. |
[in] | cbfun | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.void glfwSetWindowShouldClose | ( | GLFWwindow * | window, |
int | value | ||
) |
This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.
[in] | window | The window whose flag to change. |
[in] | value | The new value. |
void glfwSetWindowSize | ( | GLFWwindow * | window, |
int | width, | ||
int | height | ||
) |
This function sets the size, in screen coordinates, of the client area of the specified window.
For full screen windows, this function updates the resolution of its desired video mode and switches to the video mode closest to it, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.
If you wish to update the refresh rate of the desired video mode in addition to its resolution, see glfwSetWindowMonitor.
The window manager may put limits on what sizes are allowed. GLFW cannot and should not override these limits.
[in] | window | The window to resize. |
[in] | width | The desired width, in screen coordinates, of the window client area. |
[in] | height | The desired height, in screen coordinates, of the window client area. |
GLFWwindowsizefun glfwSetWindowSizeCallback | ( | GLFWwindow * | window, |
GLFWwindowsizefun | cbfun | ||
) |
This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the client area of the window.
[in] | window | The window whose callback to set. |
[in] | cbfun | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.void glfwSetWindowSizeLimits | ( | GLFWwindow * | window, |
int | minwidth, | ||
int | minheight, | ||
int | maxwidth, | ||
int | maxheight | ||
) |
This function sets the size limits of the client area of the specified window. If the window is full screen, the size limits only take effect once it is made windowed. If the window is not resizable, this function does nothing.
The size limits are applied immediately to a windowed mode window and may cause it to be resized.
The maximum dimensions must be greater than or equal to the minimum dimensions and all must be greater than or equal to zero.
[in] | window | The window to set limits for. |
[in] | minwidth | The minimum width, in screen coordinates, of the client area, or GLFW_DONT_CARE . |
[in] | minheight | The minimum height, in screen coordinates, of the client area, or GLFW_DONT_CARE . |
[in] | maxwidth | The maximum width, in screen coordinates, of the client area, or GLFW_DONT_CARE . |
[in] | maxheight | The maximum height, in screen coordinates, of the client area, or GLFW_DONT_CARE . |
void glfwSetWindowTitle | ( | GLFWwindow * | window, |
const char * | title | ||
) |
This function sets the window title, encoded as UTF-8, of the specified window.
[in] | window | The window whose title to change. |
[in] | title | The UTF-8 encoded window title. |
void glfwSetWindowUserPointer | ( | GLFWwindow * | window, |
void * | pointer | ||
) |
This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is NULL
.
[in] | window | The window whose pointer to set. |
[in] | pointer | The new value. |
void glfwShowWindow | ( | GLFWwindow * | window | ) |
This function makes the specified window visible if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.
[in] | window | The window to make visible. |
void glfwSwapBuffers | ( | GLFWwindow * | window | ) |
This function swaps the front and back buffers of the specified window when rendering with OpenGL or OpenGL ES. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.
The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.
This function does not apply to Vulkan. If you are rendering with Vulkan, see vkQueuePresentKHR
instead.
[in] | window | The window whose buffers to swap. |
void glfwWaitEvents | ( | void | ) |
This function puts the calling thread to sleep until at least one event is available in the event queue. Once one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.
Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.
On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.
On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.
If no windows exist, this function returns immediately. For synchronization of threads in applications that do not create windows, use your threading library of choice.
Event processing is not required for joystick input to work.
void glfwWaitEventsTimeout | ( | double | timeout | ) |
This function puts the calling thread to sleep until at least one event is available in the event queue, or until the specified timeout is reached. If one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.
The timeout value must be a positive finite number.
Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.
On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.
On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.
If no windows exist, this function returns immediately. For synchronization of threads in applications that do not create windows, use your threading library of choice.
Event processing is not required for joystick input to work.
[in] | timeout | The maximum amount of time, in seconds, to wait. |
void glfwWindowHint | ( | int | hint, |
int | value | ||
) |
This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to glfwWindowHint or glfwDefaultWindowHints, or until the library is terminated.
This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to glfwCreateWindow.
[in] | hint | The window hint to set. |
[in] | value | The new value of the window hint. |
glfwOpenWindowHint
. int glfwWindowShouldClose | ( | GLFWwindow * | window | ) |
This function returns the value of the close flag of the specified window.
[in] | window | The window to query. |
Last update on Mon Nov 5 2018 for GLFW 3.2.1